
W0lf Crendraven
Welfcorp
461
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Posted - 2016.12.06 03:32:42 -
[1] - Quote
Vex Munda wrote:SurrenderMonkey wrote:The rifter is not great these days, but some of your fits are very bad (meta 0 modules, the occasional empty low slot, etc.), which is definitely not going to help any. The latest fits are all tech2. I just blew one or two older ones with t1 stuff up today: Those are the ones with empty slots. If you look a bit further back in the killog you get the 'regular' brawling fit I use(d): https://zkillboard.com/kill/57916785/
Those videos are horrible advice to noobs, you need really good game knowledge to pull that off as its about finding those peopel and then piloting. Both of which you need to be good at before this works, a new 17 day old player (as in not a vet on an alt, but a legit new player) going into nullsec in a rifter is doing hundreds of times over and over.
@the OP.
So, for the rifter (which is a horrible ship, get a breacher instead) there are 2 versions, the arty one and the AC one (im talking about ab ones here mostly).
For the AC one:
something alike to this:
[Rifter, New Setup 1] Small Ancillary Armor Repairer, Nanite Repair Paste IFFA Compact Damage Control Gyrostabilizer II
1MN Afterburner II Fleeting Compact Stasis Webifier Warp Scrambler II
200mm AutoCannon II, Republic Fleet EMP S 200mm AutoCannon II, Republic Fleet EMP S 200mm AutoCannon II, Republic Fleet EMP S Small Energy Nosferatu II
Small Projectile Burst Aerator I Small Projectile Ambit Extension I Small Projectile Ambit Extension I
(fit is an example, you can go without the nos if you want or get a neut or fit more tank instead of the ambit rigs etc)
What you do vs ships with short ranged weapons is keep at range 9500km with a heated scram and load barrage, cycle your rep and your superior range will allow you (give you a chance to) to kill blaster ships (and people with lazors and t1 guns or other acs without t2 ammo).
Vs ships that have long range weapons, i.e railguns, arties, beams you orbit at 500m with faction ammo loaded.
Vs ships that have no tracking or range (i.e missile or rocket ships or tristans without guns) you keep at range 500 and load hails.
Always heat guns and the rep till they almost burn out.
Thats the AC version.
For arties there are 2 different approaches, scram kiting or semiscram kiting
[Rifter, New Setup 1] Small Ancillary Armor Repairer, Nanite Repair Paste IFFA Compact Damage Control Gyrostabilizer II
1MN Afterburner II Fleeting Compact Stasis Webifier Warp Scrambler II
280mm Howitzer Artillery II, EMP S 280mm Howitzer Artillery II, EMP S 280mm Howitzer Artillery II, EMP S [empty high slot]
Small Projectile Burst Aerator I Small Ancillary Current Router I Small Polycarbon Engine Housing I
(my eft is a tad outdated, this ought to fit now, if not get implants)
Load the right ammo, keep at range 8km if you cant heat the scram or 9.5 if you can and go do damage. Heat ab if you are getting to close.
Then there is this version:
[Rifter, New Setup 1] Small Ancillary Armor Repairer, Nanite Repair Paste IFFA Compact Damage Control Gyrostabilizer II
1MN Afterburner II Fleeting Compact Stasis Webifier Initiated Compact Warp Disruptor
280mm Howitzer Artillery II, Republic Fleet EMP S 280mm Howitzer Artillery II, Republic Fleet EMP S 280mm Howitzer Artillery II, Republic Fleet EMP S [empty high slot]
Small Projectile Burst Aerator I Small Ancillary Current Router I Small Polycarbon Engine Housing I
The same idea as above, but you can go much further away. This is horrible vs mwd frigs but much better vs ab ones. Something like a laser frigate can shoot to 11+3km with scorch, with this you sit at 19km and take 0 damage and you will win all the time. Same with blaster ships that use null or rocket frigs or other ac ships, a thrasher will do 150 dps at 10km with acs so you have no chance at killing him with the scram version but at 19km he does 20dps so you can win. Same with catalysts or cormorants. (but if they have a mwd they are faster then you are and will just burn to you and kill you, so you only win if they have a ab)
WIth the arty version, dont engage drone boats.
In regards to the rifter in general, its bad. The thrasher is amazing, the firetail is good, the breacher is very good so fly those instead (breacher needs quite a few sp though). |